Recently, a friend of mine posted a blog entry praising my blog and my dedication to the subject of trees within the virtual community, and I was struck by the image he used as an introduction to my blog, this one:
At first glance I thought that this oak tree was one of many rendered by an eminent tree-lover and video game designer working for Maxis - he later went on to design mountains at SCE and will therefore not be referred to by name for security reasons - during the early 90s, but after looking up the filename of the image I found out that it was in fact a rendering done in the game of Second Life and was originally posted here.
Apparently this community only came into being 2007, a full 12 years after the early 90s had come to a close! What a disgrace for those of us passionate about trees and tree-design, that this sort of outdated design model is still allowed to exist in this day and age.
Now, I myself had never given a thought to Second Life, for I am far too busy with my first life, what with work, train schedules and writing a blog on virtual trees. But it was this injustice done to an oak tree, and the almost jejune manner in which it was committed that prompted me to examine the game.
Another image was posted on the very same website:
Now, I’m not sure about you, but had they not specifically written those were oaks, I would not have been able to guess. The game’s website is unhelpful at best, and is festooned with all sorts of facts completely irrelevant to virtual dendrology.
Some further injustices:
And not only is this small pine clearly suffering nutritional deficiencies, they’ve barely bothered to render the holiday lights, let alone the needles:
And this next one, frankly, has rendered me speechless:
It is at this point where I would review the game according to stringent categories, but I find myself unable to formulate a grade that doesn’t involve a single digit zero. So, I am saddened to announce the first ever no-star review in the history of this blog.
For shame, Linden Research, for as we have all learned through the years, you cannot increase technological inclusion at the expense of virtual flora.



